Autor Tema: Ubacivanje faca u blender  (Pročitano 7257 puta)

0 Članovi i 1 gost pregledaju ovu temu.

lazanet

  • Administrator
  • Superstar
  • *****
  • Poruke: 999
    • Pogledaj profil
Ubacivanje faca u blender
« poslato: 15. mart 2013, 20:54:44 »
Ovo je relativno nova stvar koja moze da unese revoluciju u izradu faca. Sada je moguce facu iz PES13 iz blendera preneti u PES6 ali i uredjivati facu iz PES6 u Blenderu. Takodje, sada cete moci da pravite face u Windows-ima novijim od XP (u Visti, 7, 8 :))

Dokaz:
Citat

Tutorijal:
Citat
Hi there.

I have written a few programs to
convert faces and hair from .o to fef
and back!

We can finally edit face & Hair with Blender

You can find it here
http://www.mediafire.com/?9gasdqf5i2bm30m


----------------------------------------------------

PROGRAM TO CONVERT .o files (FACES & HAIR) generated by pes/oedit converter 2.0 for PES 5/6
INTO .FEF FILES THAT CAN BE EDITED WITH BLENDER and BACK.


----------------------------------------------------------------------
INSTALL:

You must have pes-oeditconv installed.
You can find a copy here (JUST THE Socceraccess POC is needed!)
http://www.mediafire.com/?od4776wl5wzihz5

Now place all my files in the main directory of pes-oeditconv

-----------------------------------------------------------------------

HOW TO USE:


0) in pes-oeditconv go to options->oedit Path
and select my program Extract.exe
[This needs to be done only once, pes-oeditconv will remember this]


1) Import your bin file xxxx.bin in pes-oeditconv and click "PES->>OEdit"
[the file template.fef will be generated ]
DO NOT CLOSE pes-oeditconv OTHERWISE THE "PES <<--OEdit" button will disappear!!


2) edit template.fef with blender
[WARNING: YOU MUST PLACE THE IMAGE file_1.png (face or hair) IN THE SAME DIRECTORY AS Extract.exe]
(you need the Blender fef scripts by Skunk for importing fef in blender, they are included here)


3) once you are done editing save the file over the original name template.fef
(DO NOT CHANGE THE NAME)


4) Click on REcompress.bat
[This will regenerate template.o from template.fef with the new 3D data]



5) Click on "PES <<-- OEdit"
[the xxxx.bin file has been regenerated and you are DONE!!!]






------------------------------------------------------------------------
Awkowledgments to Skunk for the Blender scripts and 3d format
and Ariel Santarelli for the pes/oedit converter 2.0

------------------------------------------------------------------------
COPYRIGHT INFO

This software is distributed "as is". We hold harmless of any possible
misconfiguration or error this program may cause in your computer.

Use it and redistribute it as you wish (source is included)

Citat
I've made a simple tutorial for Blender and how to get along with it
Here you go :

Mapping and simple 3D editing tutorial - PES 2012 on Vimeo

« Poslednja izmena: 15. mart 2013, 20:57:26 od strane lazanet »