Autor Tema: Pro Evolution Soccer 2014 - Prve Informacije  (Pročitano 38187 puta)

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nesa24 the end

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Darcoolio

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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #31 poslato: 22. april 2013, 11:09:09 »
KONAMI to Bring Asia’s Premier Soccer Championship,
the AFC Champions League, to Video Game Media

        Set Your Sights on Asia-wide Victory in Winning Eleven!        



 Konami Digital Entertainment Co., Ltd. is  proud to announce that a contract has been signed with the Asian  Football Confederation (AFC) to bring to video game media the AFC  Champions League, the tournament that decides Asia’s greatest club team.

 Konami greatly anticipates showing the AFC Champions League through the  ultra-realistic graphics of the next title in the Winning Eleven series.  The game, which will be released worldwide, will also feature a new  mode in which users can take control of the various teams that compete  in the AFC Champions League.

 The Winning Eleven series holds a wide range of soccer licenses from  around the world, notably that of Europe’s club team championship, the  UEFA Champions League. As international soccer games, the series’  numerous titles have been awarded high acclaim not only in Japan but  also worldwide, making the series the perfect opportunity to deliver the  intense action of the competition to be Asia’s number one club to  soccer fans everywhere.

 Konami will continue to pursue the evolution of realistic soccer  gameplay through the Winning Eleven series, providing soccer’s great  excitement to customers worldwide and contributing to the development of  international soccer culture.


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nesa24 the end

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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #32 poslato: 22. april 2013, 11:12:13 »


i slika
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Darcoolio

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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #33 poslato: 24. april 2013, 14:33:43 »
Kreativni producent Pro Evolution Soccera 14, Kei  Masuda, objasnio je kako se nada da će novi FOX grafički endžin učiniti  jako mnogo za ovu igru.

Govoreći za OPM, Masuda je o PES 14 rekao: “Naš glavni cilj jeste da vam  dopustimo da pobedite s timom koji volite. Ukoliko u našoj igri bude  moguće da sa slabim timom pobedite jak, to će biti velika razlika u  odnosu na FIFA.
On ipak priznaje da je PES serijal svih ovih godina bio  u krizi jer prelazak sa prošle na sadašnju generaciju konzole nije  tekao glatko.
 “Najviše smo se mučili sa onlajnom. Dok smo prelazili na  PS3, EA je promenio endžin, ali naš je ostao baziran na onome za PS2.  Samo smo doterali animacije i neke stvari kod AI rutine.


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Darcoolio

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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #34 poslato: 26. april 2013, 17:23:51 »
U iščekivanju 2014 možemo da se podsetimo kako je PES evoluirao iz godine u godinu.



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nesa24 the end

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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #35 poslato: 7. maj 2013, 23:29:14 »
Zvanicno je potvrdjeno prisustvo PES2014 na E3

*********************************

Potvrdjen je i PC demo.
Demo izlazi krajem avgusta.
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nesa24 the end

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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #36 poslato: 14. maj 2013, 19:31:14 »
Pre E3 KONAMI je spremio poseban izvestaj

http://events.konami.com/
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Nemanja

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Odg: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #37 poslato: 30. maj 2013, 18:52:14 »

Darcoolio

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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #38 poslato: 30. maj 2013, 19:06:56 »















Inače teaser me opasno podseća na one sa Playstation-a.
« Poslednja izmena: 30. maj 2013, 19:19:50 od strane Darcoolio »


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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #39 poslato: 2. jun 2013, 18:40:21 »
20/09/2013
Datum izlaska igre
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Darcoolio

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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #40 poslato: 2. jun 2013, 22:19:29 »


Okvirne cene, ali ako bude bilo preko našeg foruma moguće da će biti najisplativije kao i obično.


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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #41 poslato: 4. jun 2013, 03:31:32 »
Otvoren zvanični sajt http://pes.konami.com/

« Poslednja izmena: 4. jun 2013, 03:39:11 od strane zokigunner »
 

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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #42 poslato: 4. jun 2013, 13:22:49 »
Konami Digital Entertainment GmbH has revealed that its  forthcoming PES 2014 title will mark a new beginning for the popular  series, with an all-new engine allowing for the most comprehensive  advance for the PES range since its inception
The PES Productions Team based in Tokyo have been developing a new  approach to football for four years and can now confirm their new system  uses Kojima Productions renowned Fox Engine at its core. The team have  extended and enhanced Fox Engine to match the bespoke and complex  demands of a football title.
Based on six founding standards, the new system has allowed every aspect of PES 2014  to be totally reworked, throwing off the shackles of previous  limitations and allowing the PES Productions team to produce a game much  closer to their vision of recreating the excitement and variety of a  top-level match. The central theme of fluidity is based on the constant  moving of players and switching positions which characterises the modern  approach to football. PES Productions have looked at how matches ebb  and flow, with player individuality key to a team's success, and  well-drilled tactics helping underdogs produce giant-killing feats.
Working  from the ground up, PES Productions have strived to rework every  element of play, creating a fresh and energetic new standard for  football titles. In addition to noticeably improved graphics and  seamless animation, the thrust of the new system's power has been used  to redefine the way football is played on a home system. Gone are the  limitations imposed by dated animation systems and AI elements, and  instead PES 2014 boasts a central core that perfectly  mimics the skill and awareness that elevates the world's greatest  players above their peers.
Six central tenets combine to establish PES 2014  as a new benchmark in football simulations, governing everything from  the way the player receives and controls the ball, the physicality of  play, and the "feel" of match-day: the rush and euphoria or crushing  lows that experiencing an important games can bring. As such, the key  pillars on which PES 2014 is based are:

  • TrueBall Tech: For the first time in a football simulation, PES 2014  centres everything on the ball: how it moves, and how players use it.  First touch and sublime control are what set certain players apart from  others. The ability to not only read a pass, but to be one step ahead  and to know what is needed to gain yards on an encroaching defender.  TrueBall Tech allows the player to trap or knock on a pass using the  analogue stick with detailed barycentric physics determining the weight  shift of the player and the height and speed of the pass, as to how the  player's body will automatically shape to receive it.

    Thus,  the player has total control in determining how their body is angled to  receive a pass, whereas previous football titles present the user with  scant options. Instead, TrueBall Tech means that it can be chested or  nodded past an opponent, flicked into space or to a team mate, while  closer dribbling control is a much more personal attribute in the new  game.

    The  PES series has long since treated the ball as an individual entity,  allowing the player huge amounts of freedom to pass into space, run on  to a knocked-on counter, or produced short triangular passes to make  space. TrueBall Tech adds even more freedom, with the player's movements  worked around those of the ball and, unlike any other football title,  as opposed to the other way round. Players will be able to truly control  the free-moving ball, use its pace or alter its movement to master  close control in PES 2014.

    The  result is a game that offers full 360-degree, two-footed control within  several yards around the player. In addition to steering the ball with  subtle movements, there is the ability to shield the ball from opposing  players, use deft controls to wrong-foot them, and intuitive methods to  master close control.
  • Motion Animation Stability System (M.A.S.S.):  The physical combat between players is a vital part of any match, and  the new M.A.S.S. component simulates the bodily contact between multiple  players within bespoke animations that segue seamlessly into each  other. Rather than a series of preset animations that occur under  specific circumstances, M.A.S.S. acts instantly to any situation, with  the reaction of a fouled player entirely dependent on the direction and  force with which they are tackled. Dependent on factors such as their  size and power, players will stumble but instantly recover if clipped,  barge others off the ball, and use their stature to block players from  possession. Similarly, PES 2014 now has more styles of tackle, as opposed to basic foot in or sliding types.

    Tackling also becomes more integral to PES 2014's  quest for realism, with clashes of players utilising the TrueBall  physics to ensure the ball reacts as it would in a real game. As players  fight for a 50-50 ball, their result challenge will see the ball  bobbling into space, or emerging  at the feet of the triumphant player.

    The  integration of the M.A.S.S. element has also facilitated new advances  in one-on-one situations. The individual battles between key players can  determine the outcome of a match, so particular emphasis has been made  on such battles in PES 2014. Defenders will put greater  pressure on the attacking player, by tussling for possession, standing  back to restrict passing opportunities, or making the tackle. Likewise,  attackers are faced with ether trying to outpace the defender while  retaining possession, feinting to gain advantage, or passing, dribbling  or shooting when space allows. The result allows for incredibly open  games, where the attributes and skills of the players come to the fore  in personal feuds all over the pitch.
  • Heart:  Defining what makes football so engrossing is difficult. It isn't a  technical thing, but more an emotional hook. Matches can be imposing for  visiting teams, as home support barracks the opposition, and acts as  the infamous "twelfth man" by cheering their side on. PES 2014's "Heart" aims to recreate the effects of team support, both on an individual player basis and across the entire team.

    Each  player in the game now employs mental attributes in addition to playing  styles and skills, and can be adversely affected when having a poor  game. However, if an individual is not playing well, his team mates can  rally round and will work to support him. Similarly, one moment of  individual brilliance can produce a galvanising effect on team mates.  The cauldron effect of a vibrant stadium will showcase the mood of the  fans, with all-new sound effects combining with stunning AI systems to  create a palpable match day atmosphere.
  • PES ID:  PES 2013 set a new bar for realism, with its inclusion of the Player ID  system. For the first time, players could instantly recognise a player  by their faithfully recreated running and play styles. The way a player  ran, moved and spread the ball about would be identical to that of their  real-life counterpart, and PES 2013 featured 50 players that utilised  the system.

    For PES 2014, that number will be greatly expanded, with twice as many stars featuring bespoke animations and AI.
  • Team Play:  Via the new game's innovative Combination Play users can set up a  variety of different tactics in key areas of the pitch using three or  more players. These players will make very different off-the-ball runs  to exploit holes in the defence or midfield, using the flanks, curved  runs, or overlapping play to make themselves available. These moves can  be preset to key areas of the field, allowing users to exploit defensive  weaknesses beforehand.
  • The Core:  PES Productions have undertaken several years of consultation with PES  and football fans to reproduce key elements of the series and implement a  wide range of additional improvements.

    Visually,  the game will benefit from an incredible level of acuity, from the  weave of the kits, through to facial movement, and a new animation  process that offers slick segues from one move to the next, with no  pauses or restrictions on control. Stadia will be faithful to real-life,  with the entrances to the pitches recreated, crowds that move during  the course of the game The new system also allows for a new  light-mapping effect, adding a natural look to the proceedings. The flow  of a match has also been improved, with tactical decisions made on the  fly, and the removal of cut scenes after specific events.

    Free  kicks and penalties have also been radically changed. Control over free  kicks has been expanded with decoy runs added and short passes now  unrestricted. To counter, players can now move the position of their  keeper for the kick, while the wall will react to the kick instinctively  to block or deflect the ball.

    Penalties  now use a target guide that is changed according to the kicker's  ability and where they intend to place the ball. The goal keeper can now  opt to move ahead of the kick, sensing when the penalty taker is not  particularly strong.
PES 2014 will also  mark the first appearance of the recently-signed Asia Champions League,  adding a wealth of officially licensed clubs to the competition; and the  new game will also exclusively retain its use of the UEFA Champions  League club competition, with other tournaments expected to be announced  shortly.

Further details of PES 2014's  content - including all-new online elements - will follow, but the new  game represents a quantum leap from what football fans have been used  to.

"Thinking  outside the box on an annual series such as PES is not easy," explained  Creative Producer Kei Masuda, "but the Fox Engine has allowed us to  develop such a level of freedom that we are constantly realising ways of  making PES 2014 a true representation of football.  From the moment football fans **** up the controller and experiment with  the close control, player movement and get to know how teams work and  move, we are confident that they will see a game no longer limited by  technology, but capable of growing with them and constantly surprising  with the breath-taking quality they have to come to expect from the real  thing."

"All  the materials we're releasing are taken from current platforms and  fully in-game, which is at about 70% completion. We want fans to get a  true feeling of the actual product they'll be playing on the console  most own this year, not some marketing dream. Our new engine and systems  are dedicated to the current generation of platforms, which will  continue to be dominant in the market, but are fully scalable for future  versions."

PES 2014 will be released in 2013 on PlayStation®3, Xbox 360®, Windows PC and PSP®(PlayStation®Portable).







« Poslednja izmena: 4. jun 2013, 13:42:00 od strane Darcoolio »


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NikolaJgd

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Odg: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #43 poslato: 4. jun 2013, 13:31:16 »




« Poslednja izmena: 4. jun 2013, 13:40:51 od strane Darcoolio »

nesa24 the end

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Re: Pro Evolution Soccer 2014 - Prve Informacije
« Odgovor #44 poslato: 4. jun 2013, 18:46:05 »
PES2014 nece biti napravljen za konzole buducnosti PS4/XBoxOne

PC verzija ce imati posebne dodatke
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